55 research outputs found
Sperner's problem for G-independent families
Given a graph G, let Q(G) denote the collection of all independent
(edge-free) sets of vertices in G. We consider the problem of determining the
size of a largest antichain in Q(G).
When G is the edge-less graph, this problem is resolved by Sperner's Theorem.
In this paper, we focus on the case where G is the path of length n-1, proving
the size of a maximal antichain is of the same order as the size of a largest
layer of Q(G).Comment: 26 page
Random subcube intersection graphs I: cliques and covering
We study random subcube intersection graphs, that is, graphs obtained by
selecting a random collection of subcubes of a fixed hypercube to serve
as the vertices of the graph, and setting an edge between a pair of subcubes if
their intersection is non-empty. Our motivation for considering such graphs is
to model `random compatibility' between vertices in a large network. For both
of the models considered in this paper, we determine the thresholds for
covering the underlying hypercube and for the appearance of s-cliques. In
addition we pose some open problems.Comment: 38 pages, 1 figur
On an extremal problem for locally sparse multigraphs
A multigraph is an -graph if every -set of vertices in
supports at most edges of , counting multiplicities. Mubayi and Terry
posed the problem of determining the maximum of the product of the
edge-multiplicities in an -graph on vertices. We give an asymptotic
solution to this problem for the family with . This greatly generalises previous results on the problem due to Mubayi and
Terry and to Day, Treglown and the author, who between them had resolved the
special case , and asymptotically confirms an infinite family of cases in
a conjecture of Day, Treglown and the author.Comment: 21 page
Maker-Breaker Percolation Games I: Crossing Grids
Motivated by problems in percolation theory, we study the following 2-player
positional game. Let be a rectangular grid-graph with
vertices in each row and vertices in each column. Two players, Maker
and Breaker, play in alternating turns. On each of her turns, Maker claims
(as-yet unclaimed) edges of the board , while on each of
his turns Breaker claims (as-yet unclaimed) edges of the board and destroys
them. Maker wins the game if she manages to claim all the edges of a crossing
path joining the left-hand side of the board to its right-hand side, otherwise
Breaker wins. We call this game the -crossing game on .
Given , for which pairs does Maker have a winning
strategy for the -crossing game on ? The
-case corresponds exactly to the popular game of Bridg-it, which is well
understood due to it being a special case of the older Shannon switching game.
In this paper, we study the general -case. Our main result is to
establish the following transition:
If , then Maker wins the game on arbitrarily long
versions of the narrowest board possible, i.e. Maker has a winning strategy for
the -crossing game on for any ;
if , then for every width of the board,
Breaker has a winning strategy for the -crossing game on for all sufficiently large board-lengths .
Our winning strategies in both cases adapt more generally to other grids and
crossing games. In addition we pose many new questions and problems.Comment: 29 pages, 7 figure
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